Orrery Terrain · Blueprint · Make and Break
Make Orrery Terrain PCGAttributes
ExperimentalWhich attributes the points carry (the Z, rotation and density are always written).
Node
Blueprint Make Orrery Terrain PCGAttributes
The graph as text
- Make Orrery Terrain PCGAttributes (structure)
- In Height (Boolean): true
- In Slope (Boolean): true
- In Ground Class (Boolean): true
- In Is Hole (Boolean): true
- In Precision (Boolean): true
- In Layers (Boolean): true
- In Only Layers (array of Name): not connected
- Out Orrery Terrain PCGAttributes (OrreryTerrainPCGAttributes): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain PCGAttributes pin), or search “Make Orrery Terrain PCGAttributes”
- Node
- structure
- Break node
- Break Orrery Terrain PCGAttributes
- Module
- OrreryTerrainPCG
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Height | Boolean | True | Ground height in cm as the attribute |
| Slope | Boolean | True | Face slope in degrees as |
| Ground Class (advanced) | Boolean | True | The ground class at the nearest post as the integer |
| Is Hole (advanced) | Boolean | True |
|
| Precision (advanced) | Boolean | True |
|
| Layers (advanced) | Boolean | True | One float weight per paint layer, 0 to 1, named from the layer set. |
| Only Layers (advanced) | Array of Name | — | The layer attributes to write, by attribute name (the layer set's name, or |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Orrery Terrain PCGAttributes | Orrery Terrain PCGAttributes | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct