Orrery Terrain · OrreryTerrainPCG module · struct
FOrreryTerrainPCGAttributes
ExperimentalWhich attributes the points carry (the Z, rotation and density are always written).
Declaration
USTRUCT(BlueprintType)
struct FOrreryTerrainPCGAttributesBlueprint Make and Break Orrery Terrain PCGAttributes
The graph as text
- Make Orrery Terrain PCGAttributes (structure)
- In Height (Boolean): true
- In Slope (Boolean): true
- In Ground Class (Boolean): true
- In Is Hole (Boolean): true
- In Precision (Boolean): true
- In Layers (Boolean): true
- In Only Layers (array of Name): not connected
- Out Orrery Terrain PCGAttributes (OrreryTerrainPCGAttributes): not connected
- Break Orrery Terrain PCGAttributes (structure)
- In Orrery Terrain PCGAttributes (OrreryTerrainPCGAttributes): not connected
- Out Height (Boolean): not connected
- Out Slope (Boolean): not connected
- Out Ground Class (Boolean): not connected
- Out Is Hole (Boolean): not connected
- Out Precision (Boolean): not connected
- Out Layers (Boolean): not connected
- Out Only Layers (array of Name): not connected
- Header
#include "OrreryTerrainPCGData.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainPCG");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Blueprint
- “Orrery Terrain PCGAttributes”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
bBlueprintReadWrite | bool | true | Ground height in cm as the attribute |
bBlueprintReadWrite | bool | true | Face slope in degrees as |
bBlueprintReadWrite | bool | true | The ground class at the nearest post as the integer |
bBlueprintReadWrite | bool | true |
|
bBlueprintReadWrite | bool | true |
|
bBlueprintReadWrite | bool | true | One float weight per paint layer, 0 to 1, named from the layer set. |
OnlyBlueprintReadWrite | TArray< | — | The layer attributes to write, by attribute name (the layer set's name, or Empty writes every layer. A graph that reads one or two layers lists them and skips the rest, which is most of the cost of a many-layer set. |
Blueprint
- Break Orrery Terrain PCGAttributesMake and Break
- Make Orrery Terrain PCGAttributesMake and Break