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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Orrery Terrain PCGAttributes

Experimental

Which attributes the points carry (the Z, rotation and density are always written).

Node

Blueprint Break Orrery Terrain PCGAttributes
The graph as text
  1. Break Orrery Terrain PCGAttributes (structure)
    • In Orrery Terrain PCGAttributes (OrreryTerrainPCGAttributes): not connected
    • Out Height (Boolean): not connected
    • Out Slope (Boolean): not connected
    • Out Ground Class (Boolean): not connected
    • Out Is Hole (Boolean): not connected
    • Out Precision (Boolean): not connected
    • Out Layers (Boolean): not connected
    • Out Only Layers (array of Name): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain PCGAttributes pin), or search “Break Orrery Terrain PCGAttributes”
Node
structure
Module
OrreryTerrainPCG

Inputs

PinTypeDefaultMeaning
Orrery Terrain PCGAttributesOrrery Terrain PCGAttributes——

Outputs

PinTypeMeaning
HeightBoolean

Ground height in cm as the attribute Height.

SlopeBoolean

Face slope in degrees as Slope.

Ground Class (advanced)Boolean

The ground class at the nearest post as the integer GroundClass.

Is Hole (advanced)Boolean

IsHole, true over a hole (a tunnel opening).

Precision (advanced)Boolean

Precision: 0 Exact, 1 Approximate, 2 NoData, 3 Pending (EPrecision).

Layers (advanced)Boolean

One float weight per paint layer, 0 to 1, named from the layer set.

Only Layers (advanced)Array of Name

The layer attributes to write, by attribute name (the layer set's name, or LayerN).

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct