Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain PCGAttributes
ExperimentalWhich attributes the points carry (the Z, rotation and density are always written).
Node
Blueprint Break Orrery Terrain PCGAttributes
The graph as text
- Break Orrery Terrain PCGAttributes (structure)
- In Orrery Terrain PCGAttributes (OrreryTerrainPCGAttributes): not connected
- Out Height (Boolean): not connected
- Out Slope (Boolean): not connected
- Out Ground Class (Boolean): not connected
- Out Is Hole (Boolean): not connected
- Out Precision (Boolean): not connected
- Out Layers (Boolean): not connected
- Out Only Layers (array of Name): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain PCGAttributes pin), or search “Break Orrery Terrain PCGAttributes”
- Node
- structure
- Make node
- Make Orrery Terrain PCGAttributes
- Module
- OrreryTerrainPCG
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain PCGAttributes | Orrery Terrain PCGAttributes | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Height | Boolean | Ground height in cm as the attribute |
| Slope | Boolean | Face slope in degrees as |
| Ground Class (advanced) | Boolean | The ground class at the nearest post as the integer |
| Is Hole (advanced) | Boolean |
|
| Precision (advanced) | Boolean |
|
| Layers (advanced) | Boolean | One float weight per paint layer, 0 to 1, named from the layer set. |
| Only Layers (advanced) | Array of Name | The layer attributes to write, by attribute name (the layer set's name, or |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct