Orrery Terrain · Blueprint · Make and Break
Make Orrery Terrain Keep Out BP
Where along a corridor a keep-out run lies, and whether its ends get a tunnel opening.
Node
Blueprint Make Orrery Terrain Keep Out BP
The graph as text
- Make Orrery Terrain Keep Out BP (structure)
- In Start Distance (Double): 0.0
- In End Distance (Double): 0.0
- In Opening At Start (Boolean): false
- In Opening At End (Boolean): false
- Out Orrery Terrain Keep Out BP (OrreryTerrainKeepOutBP): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Keep Out BP pin), or search “Make Orrery Terrain Keep Out BP”
- Node
- structure
- Break node
- Break Orrery Terrain Keep Out BP
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Start Distance | Float | 0.0 | Distance from the start of the centreline where the run begins (a bridge deck, a tunnel bore), cm. |
| End Distance | Float | 0.0 | Distance where it ends, cm. |
| Opening At Start | Boolean | False | Fold the cutting to a portal and open a hole at the run's start. |
| Opening At End | Boolean | False | Fold the cutting to a portal and open a hole at the run's end. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Orrery Terrain Keep Out BP | Orrery Terrain Keep Out BP | — |
Description
Distances are along the centreline in plan, cm.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct