Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Keep Out BP
Where along a corridor a keep-out run lies, and whether its ends get a tunnel opening.
Node
Blueprint Break Orrery Terrain Keep Out BP
The graph as text
- Break Orrery Terrain Keep Out BP (structure)
- In Orrery Terrain Keep Out BP (OrreryTerrainKeepOutBP): not connected
- Out Start Distance (Double): not connected
- Out End Distance (Double): not connected
- Out Opening At Start (Boolean): not connected
- Out Opening At End (Boolean): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Keep Out BP pin), or search “Break Orrery Terrain Keep Out BP”
- Node
- structure
- Make node
- Make Orrery Terrain Keep Out BP
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Keep Out BP | Orrery Terrain Keep Out BP | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Start Distance | Float | Distance from the start of the centreline where the run begins (a bridge deck, a tunnel bore), cm. |
| End Distance | Float | Distance where it ends, cm. |
| Opening At Start | Boolean | Fold the cutting to a portal and open a hole at the run's start. |
| Opening At End | Boolean | Fold the cutting to a portal and open a hole at the run's end. |
Description
Distances are along the centreline in plan, cm.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct