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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Orrery Terrain Keep Out BP

Where along a corridor a keep-out run lies, and whether its ends get a tunnel opening.

Node

Blueprint Break Orrery Terrain Keep Out BP
The graph as text
  1. Break Orrery Terrain Keep Out BP (structure)
    • In Orrery Terrain Keep Out BP (OrreryTerrainKeepOutBP): not connected
    • Out Start Distance (Double): not connected
    • Out End Distance (Double): not connected
    • Out Opening At Start (Boolean): not connected
    • Out Opening At End (Boolean): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain Keep Out BP pin), or search “Break Orrery Terrain Keep Out BP”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Orrery Terrain Keep Out BPOrrery Terrain Keep Out BP——

Outputs

PinTypeMeaning
Start DistanceFloat

Distance from the start of the centreline where the run begins (a bridge deck, a tunnel bore), cm.

End DistanceFloat

Distance where it ends, cm.

Opening At StartBoolean

Fold the cutting to a portal and open a hole at the run's start.

Opening At EndBoolean

Fold the cutting to a portal and open a hole at the run's end.

Description

Distances are along the centreline in plan, cm.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct