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Brass Orrery

Orrery Terrain · OrreryTerrain module · struct

FOrreryTerrainKeepOutBP

Where along a corridor a keep-out run lies, and whether its ends get a tunnel opening.

Declaration

USTRUCT(BlueprintType)
struct FOrreryTerrainKeepOutBP
Blueprint Make and Break Orrery Terrain Keep Out BP
The graph as text
  1. Make Orrery Terrain Keep Out BP (structure)
    • In Start Distance (Double): 0.0
    • In End Distance (Double): 0.0
    • In Opening At Start (Boolean): false
    • In Opening At End (Boolean): false
    • Out Orrery Terrain Keep Out BP (OrreryTerrainKeepOutBP): not connected
  2. Break Orrery Terrain Keep Out BP (structure)
    • In Orrery Terrain Keep Out BP (OrreryTerrainKeepOutBP): not connected
    • Out Start Distance (Double): not connected
    • Out End Distance (Double): not connected
    • Out Opening At Start (Boolean): not connected
    • Out Opening At End (Boolean): not connected
Header
#include "OrreryTerrainLibraryTypes.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orrery Terrain Keep Out BP”, a Blueprint type

Description

Distances are along the centreline in plan, cm.

Properties

NameTypeDefaultMeaning
StartDistanceBlueprintReadWritedouble0.0

Distance from the start of the centreline where the run begins (a bridge deck, a tunnel bore), cm.

EndDistanceBlueprintReadWritedouble0.0

Distance where it ends, cm.

bOpeningAtStartBlueprintReadWriteboolfalse

Fold the cutting to a portal and open a hole at the run's start.

Needs a station before the run.

bOpeningAtEndBlueprintReadWriteboolfalse

Fold the cutting to a portal and open a hole at the run's end.

Needs a station after the run.

Blueprint