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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Layer Weight

One paint layer at a point and its weight: an entry of FOrbdaleTerrainGroundSample::Paint.

Node

Blueprint Break Orbdale Terrain Layer Weight
The graph as text
  1. Break Orbdale Terrain Layer Weight (structure)
    • In Orbdale Terrain Layer Weight (OrbdaleTerrainLayerWeight): not connected
    • Out Layer (Integer): not connected
    • Out Layer Name (Name): not connected
    • Out Weight (Float): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Layer Weight pin), or search “Break Orbdale Terrain Layer Weight”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Layer WeightOrbdale Terrain Layer Weight——

Outputs

PinTypeMeaning
LayerInteger

The paint layer id, 0 to 255: the index in the terrain's layer set (UOrbdaleTerrainLayerSet).

Layer NameName

The layer's name in the terrain actor's layer set; None without a set or past its end.

WeightFloat

The layer's share of the point, 0 to 1 (the stored weight over 255).

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct