Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainGroundSample
One ground answer in Unreal units.
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainGroundSampleThe graph as text
- Break Orbdale Terrain Ground Sample (structure)
- In Orbdale Terrain Ground Sample (OrbdaleTerrainGroundSample): not connected
- Out Location (Vector): not connected
- Out Normal (Vector): not connected
- Out Smooth Normal (Vector): not connected
- Out Slope Degrees (Float): not connected
- Out Paint (array of OrbdaleTerrainLayerWeight): not connected
- Out Ground Class (Integer): not connected
- Out Hole (Boolean): not connected
- Out Physical Material (PhysicalMaterial object): not connected
- Out Surface State (Vector4f): not connected
- Out Precision (EOrbdaleTerrainPrecision): not connected
- Header
#include "OrbdaleTerrainLibraryTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orbdale Terrain Ground Sample”, a Blueprint type
Description
A field the request did not ask for keeps its default.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
LocationBlueprintReadOnly | FVector | FVector:: | The queried position with Z set to the ground, world cm. Z is 0 when Precision is NoData. |
NormalBlueprintReadOnly | FVector | FVector:: | The face normal, unit length, Z up. Fields: Normal. |
SmoothBlueprintReadOnly | FVector | FVector:: | The smoothed normal. Fields: SmoothNormal. |
SlopeBlueprintReadOnly | float | 0.f | Degrees from horizontal, 0 to 90. Fields: Normal. |
PaintBlueprintReadOnly | TArray< | — | The paint at the nearest post. Fields: Paint. Empty when the field was not asked for or there is no answer; unpainted ground reads layer 0 alone. |
GroundBlueprintReadOnly | int32 | 0 | Fields: GroundClass. |
bBlueprintReadOnly | bool | false | True where the ground is a hole (a tunnel opening). Fields: GroundClass. |
PhysicalBlueprintReadOnly | TObject | nullptr | The terrain's physical material for the ground class, or null for the default. Fields: GroundClass. |
SurfaceBlueprintReadOnly | FVector4f | FVector4f(0.f, | Experimental: snow cover, snow depth, wetness, puddle level. Fields: SurfaceState. |
PrecisionBlueprintReadOnly | EOrbdale | EOrbdale | How exact this answer is. NoData also stands for an answer that is not there yet (the Pending of ExactOnly and Coarse). |
Blueprint
- Break Orbdale Terrain Ground SampleMake and Break