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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainLayerWeight

One paint layer at a point and its weight: an entry of FOrbdaleTerrainGroundSample::Paint.

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainLayerWeight
Blueprint Make and Break Orbdale Terrain Layer Weight
The graph as text
  1. Break Orbdale Terrain Layer Weight (structure)
    • In Orbdale Terrain Layer Weight (OrbdaleTerrainLayerWeight): not connected
    • Out Layer (Integer): not connected
    • Out Layer Name (Name): not connected
    • Out Weight (Float): not connected
Header
#include "OrbdaleTerrainLibraryTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Layer Weight”, a Blueprint type

Properties

NameTypeDefaultMeaning
LayerBlueprintReadOnlyint320

The paint layer id, 0 to 255: the index in the terrain's layer set (UOrbdaleTerrainLayerSet).

LayerNameBlueprintReadOnlyFName—

The layer's name in the terrain actor's layer set; None without a set or past its end.

WeightBlueprintReadOnlyfloat0.f

The layer's share of the point, 0 to 1 (the stored weight over 255).

Blueprint