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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Ground Sample

One ground answer in Unreal units.

Node

Blueprint Break Orbdale Terrain Ground Sample
The graph as text
  1. Break Orbdale Terrain Ground Sample (structure)
    • In Orbdale Terrain Ground Sample (OrbdaleTerrainGroundSample): not connected
    • Out Location (Vector): not connected
    • Out Normal (Vector): not connected
    • Out Smooth Normal (Vector): not connected
    • Out Slope Degrees (Float): not connected
    • Out Paint (array of OrbdaleTerrainLayerWeight): not connected
    • Out Ground Class (Integer): not connected
    • Out Hole (Boolean): not connected
    • Out Physical Material (PhysicalMaterial object): not connected
    • Out Surface State (Vector4f): not connected
    • Out Precision (EOrbdaleTerrainPrecision): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Ground Sample pin), or search “Break Orbdale Terrain Ground Sample”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Ground SampleOrbdale Terrain Ground Sample——

Outputs

PinTypeMeaning
LocationVector

The queried position with Z set to the ground, world cm.

NormalVector

The face normal, unit length, Z up.

Smooth Normal (advanced)Vector

The smoothed normal.

Slope Degrees (advanced)Float

Degrees from horizontal, 0 to 90.

Paint (advanced)Array of Orbdale Terrain Layer Weight

The paint at the nearest post.

Ground Class (advanced)Integer

Fields: GroundClass.

Hole (advanced)Boolean

True where the ground is a hole (a tunnel opening).

Physical Material (advanced)Physical Material Object Reference

The terrain's physical material for the ground class, or null for the default.

Surface State (advanced)Vector 4f

Experimental: snow cover, snow depth, wetness, puddle level.

Precision (advanced)EOrbdaleTerrainPrecision

How exact this answer is.

Description

A field the request did not ask for keeps its default.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct