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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Commit Result

The answer to a construction call.

Node

Blueprint Break Orbdale Terrain Commit Result
The graph as text
  1. Break Orbdale Terrain Commit Result (structure)
    • In Orbdale Terrain Commit Result (OrbdaleTerrainCommitResult): not connected
    • Out Ok (Boolean): not connected
    • Out Feature Id (Integer64): not connected
    • Out Reason (Text): not connected
    • Out Earthworks (OrbdaleTerrainEarthworks): not connected
    • Out Undo (OrbdaleTerrainUndoToken): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Commit Result pin), or search “Break Orbdale Terrain Commit Result”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Commit ResultOrbdale Terrain Commit Result——

Outputs

PinTypeMeaning
OkBoolean—
Feature IdInteger64

The feature's id; 0 for an undo or a refusal.

Reason (advanced)Text

Why a call was refused; empty on success.

Earthworks (advanced)Orbdale Terrain Earthworks

What the commit did to the ground.

Undo (advanced)Orbdale Terrain Undo Token

The commit's inverse; after UndoConstruction, the redo.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct