Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
GetLastEditRevision
BlueprintRevision of the last published change to the ground's truth: an edit, an undo or redo, a sculpt or a load.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Query")
int64 GetLastEditRevision() const;Blueprint Get Last Edit Revision
The graph as text
- Get Last Edit Revision (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- Get Last Edit Revision, in Orbdale › Terrain › Query
Description
Streaming moves GetRevision but not this, so cache keys (PCG, foliage) use it. A count on this machine. 0 = no terrain, or no edit yet.