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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

GetLastEditRevision

Blueprint

Revision of the last published change to the ground's truth: an edit, an undo or redo, a sculpt or a load.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Query")
int64 GetLastEditRevision() const;
Blueprint Get Last Edit Revision
The graph as text
  1. Get Last Edit Revision (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (Integer64): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Get Last Edit Revision, in Orbdale › Terrain › Query

Description

Streaming moves GetRevision but not this, so cache keys (PCG, foliage) use it. A count on this machine. 0 = no terrain, or no edit yet.