Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainSurface
Which ground a query reads.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainSurface : uint8- Header
#include "TerrainBlueprintTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Description
Mirrors OrbdaleTerrain::Native::ESurface value for value.
Modified, Natural and Pristine differ once the player has sculpted: see each value.
Values
| Value | Blueprint | Meaning |
|---|---|---|
Modified = 0 | Modified | — |
Natural | Natural | — |
Pristine | Pristine | — |
Water | Water | — |
Top | Top | — |