Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · enum

EOrbdaleTerrainSurface

Which ground a query reads.

Declaration

UENUM(BlueprintType)
enum class EOrbdaleTerrainSurface : uint8
Header
#include "TerrainBlueprintTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Description

Mirrors OrbdaleTerrain::Native::ESurface value for value.

Modified, Natural and Pristine differ once the player has sculpted: see each value.

Values

ValueBlueprintMeaning
Modified = 0Modified—
NaturalNatural—
PristinePristine—
WaterWater—
TopTop—