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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

ApplySculptRequestBytes

Blueprint

Blueprint form of ApplySculptRequest: a sculpt command, or an undo or redo patch (its tiles are ignored), as the sculpt component's OnCommandRequested bytes.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Net")
EOrreryTerrainSculptResult ApplySculptRequestBytes(int32 Author, const TArray<uint8>& RequestBytes);
Blueprint Apply Sculpt Request Bytes
The graph as text
  1. Apply Sculpt Request Bytes (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Author (Integer): 0
    • In Request Bytes (array of Byte): not connected
    • Out Return Value (EOrreryTerrainSculptResult): not connected
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
Blueprint
Apply Sculpt Request Bytes, in Orrery › Terrain › Net

Parameters

NameTypeDefaultMeaning
Authorint32——
RequestBytesconst TArray<uint8>&——