Orrery Terrain · Blueprint category
Orrery › Terrain › Follow
The nodes the palette lists under Orrery › Terrain › Follow.
- Bind Event to On Ground Moved
Called after the actor's height changed or it was cleared or restored.
event binding - Get Stats
What is tracked and queued.
pure function · Target is Orrery Terrain Follow Subsystem - Is Cleared
Whether the ground has cleared the actor now (hidden, or about to be destroyed).
pure function · Target is Terrain Ground Follow - Is Settled
Whether nothing is waiting: every registration and every journal entry seen has been applied.
pure function · Target is Orrery Terrain Follow Subsystem - Refresh Follow
Drop the records of instances that are gone and register those that are new, on a component already tracked.
function call · Target is Orrery Terrain Follow Subsystem - Register for Follow
Follow a component, or tell the subsystem its instances changed in a way it cannot see.
function call · Target is Orrery Terrain Follow Subsystem - Reregister
Register again at the actor's current place and height (after moving it on purpose).
function call · Target is Terrain Ground Follow - Track Instanced Component
Follow one instanced component with explicit rules; Blueprint form of TrackComponent.
function call · Target is Orrery Terrain Follow Subsystem - Untrack Component
Stop following a component; instances stay where they are, hidden ones are restored first.
function call · Target is Orrery Terrain Follow Subsystem