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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Follow

Bind Event to On Ground Moved

Called after the actor's height changed or it was cleared or restored.

Node

Blueprint Bind Event to On Ground Moved
The graph as text
  1. Bind Event to On Ground Moved (function call)
    • In Target (self object): self
    • In Event (delegate): not connected
Palette
Orrery › Terrain › Follow
Node
event binding
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetTerrain Ground Follow Object Reference——
EventEvent——

Outputs

PinTypeMeaning
Exec outExecRuns next.

Event signature

The custom event bound here gets these outputs.

PinTypeMeaning
Old ZFloat—
New ZFloat—
B ClearedBoolean—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • Bind Event to: the editor also offers Unbind, Unbind All, Assign and Call for the same dispatcher