Skip to content
Orbdale

Orbdale Terrain · Blueprint · Orbdale › Terrain › Editor

Import Raw 16

Editor only

Fill a heightmap source asset from a little-endian 16-bit RAW file.

Node

Blueprint Import Raw 16
The graph as text
  1. Import Raw 16 (function call)
    • In Asset (OrbdaleTerrainHeightmapSourceAsset object): None
    • In Path (String): empty
    • In Width (Integer): 0
    • In Height (Integer): 0
    • Out Return Value (Boolean): not connected
Palette
Orbdale › Terrain › Editor
Node
function call
Module
OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
AssetOrbdale Terrain Heightmap Source Asset Object Reference—

The asset to fill.

PathString—

Absolute path of the RAW file; its size must be 2 * Width * Height bytes.

WidthInteger0

Samples per row.

HeightInteger0

Rows. Row 0 is the lowest Y.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

false, with a warning and nothing changed, if the file cannot be read or its size disagrees.

Description

Parses through the Tier-1 ParseRaw16 and hands the samples to SetSamples. Marks the asset dirty; saving it is the caller's job.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.