Orbdale Terrain · OrbdaleTerrainEditor module · class
UOrbdaleTerrainImportLibrary
Editor onlyEditor-side importers for terrain source assets (Tier 3, editor only).
Declaration
UCLASS()
class UOrbdaleTerrainImportLibrary : public UBlueprintFunctionLibrary- Header
#include "OrbdaleTerrainImportLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Derives from
UBlueprintFunctionLibrary- Blueprint
- “Orbdale Terrain Import Library”, a Blueprint type
Description
Exists so Python and editor utilities can fill a heightmap asset: the asset's samples are deliberately not editable properties.
Functions
- ImportRaw16Blueprintstatic
Fill a heightmap source asset from a little-endian 16-bit RAW file.
Blueprint
- Import Raw 16Orbdale › Terrain › Editor