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Orbdale

Orbdale Terrain · OrbdaleTerrain module · class

UOrbdaleTerrainHeightmapSourceAsset

Natural ground from a 16-bit heightmap stored inside the asset: one sample per base post.

Declaration

UCLASS(BlueprintType)
class UOrbdaleTerrainHeightmapSourceAsset : public UOrbdaleTerrainSourceAsset
Header
#include "OrbdaleTerrainSourceAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Heightmap Source Asset”, a Blueprint type

Description

Meant for small maps (the committed scenario map: about 1 km², 2 MB). Large worlds use UOrbdaleTerrainTileStoreAsset, which streams per tile. Samples are set by an importer through SetSamples, not edited in the details panel.

Functions

Properties

NameTypeDefaultMeaning
WidthBlueprintReadOnlyint320—
HeightBlueprintReadOnlyint320—
MetresPerUnitBlueprintReadOnlydouble0.01

Vertical size of one sample unit, metres (0.01 = 1 cm per unit, ±327 m of relief).

ZOffset_mBlueprintReadOnlydouble0.0

Height of sample value 0, metres.

MinTileBlueprintReadOnlyFIntPointFIntPoint(0, 0)

Sample (0,0) lands on base post (0,0) of this tile.

MaxMipLevelBlueprintReadOnlyuint86—