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Orbdale Terrain · Blueprint · Orbdale › Terrain › Editor

Check Import Current

Editor only

Python and Blueprint entry: IsImportCurrent as a struct, so a stale store still gives Python its reason.

Node

Blueprint Check Import Current
The graph as text
  1. Check Import Current (function call)
    • In Landscape (LandscapeProxy object): None
    • In Store (OrbdaleTerrainTileStoreAsset object): None
    • Out Return Value (OrbdaleTerrainImportResult): not connected
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Orbdale › Terrain › Editor
Node
function call
Module
OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
LandscapeLandscape Proxy Object Reference——
StoreOrbdale Terrain Tile Store Asset Object Reference——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueOrbdale Terrain Import Result

bSuccess true when current; Report holds the reason when not, empty when current.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.