Orbdale Terrain · Blueprint · Orbdale › Terrain › Editor
Check Import Current
Editor onlyPython and Blueprint entry: IsImportCurrent as a struct, so a stale store still gives Python its reason.
Node
Blueprint Check Import Current
The graph as text
- Check Import Current (function call)
- In Landscape (LandscapeProxy object): None
- In Store (OrbdaleTerrainTileStoreAsset object): None
- Out Return Value (OrbdaleTerrainImportResult): not connected
- Palette
- Orbdale › Terrain › Editor
- Node
- function call
- Module
- OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Landscape | Landscape Proxy Object Reference | — | — |
| Store | Orbdale Terrain Tile Store Asset Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orbdale Terrain Import Result | bSuccess true when current; Report holds the reason when not, empty when current. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.