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Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainLandscapeImport::

CheckImportCurrent

Editor onlyBlueprint

Python and Blueprint entry: IsImportCurrent as a struct, so a stale store still gives Python its reason.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static FOrbdaleTerrainImportResult CheckImportCurrent(const ALandscapeProxy* Landscape, const UOrbdaleTerrainTileStoreAsset* Store);
Blueprint Check Import Current
The graph as text
  1. Check Import Current (function call)
    • In Landscape (LandscapeProxy object): None
    • In Store (OrbdaleTerrainTileStoreAsset object): None
    • Out Return Value (OrbdaleTerrainImportResult): not connected
Header
#include "OrbdaleTerrainLandscapeImport.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Blueprint
Check Import Current, in Orbdale › Terrain › Editor

Parameters

NameTypeDefaultMeaning
Landscapeconst ALandscapeProxy*——
Storeconst UOrbdaleTerrainTileStoreAsset*——

Returns

bSuccess true when current; Report holds the reason when not, empty when current.