Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainLandscapeImport::
CheckImportCurrent
Editor onlyBlueprintPython and Blueprint entry: IsImportCurrent as a struct, so a stale store still gives Python its reason.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static FOrbdaleTerrainImportResult CheckImportCurrent(const ALandscapeProxy* Landscape, const UOrbdaleTerrainTileStoreAsset* Store);Blueprint Check Import Current
The graph as text
- Check Import Current (function call)
- In Landscape (LandscapeProxy object): None
- In Store (OrbdaleTerrainTileStoreAsset object): None
- Out Return Value (OrbdaleTerrainImportResult): not connected
- Header
#include "OrbdaleTerrainLandscapeImport.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Blueprint
- Check Import Current, in Orbdale › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Landscape | const ALandscape | — | — |
Store | const UOrbdale | — | — |
Returns
bSuccess true when current; Report holds the reason when not, empty when current.