Orbdale Terrain · OrbdaleTerrainEditor module · struct
FOrbdaleTerrainImportResult
Editor onlyWhat an importer's scripting entry returns.
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainImportResultBlueprint Make and Break Orbdale Terrain Import Result
The graph as text
- Break Orbdale Terrain Import Result (structure)
- In Orbdale Terrain Import Result (OrbdaleTerrainImportResult): not connected
- Out Success (Boolean): not connected
- Out Report (String): not connected
- Header
#include "OrbdaleTerrainImportResult.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orbdale Terrain Import Result”, a Blueprint type
Description
Unreal's Python binding turns a UFUNCTION that returns bool and has an out parameter into None on false, which drops the reason. A struct return always reaches Python as an object: result.success and result.report.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
bBlueprintReadOnly | bool | false | Whether the import ran (or, for a currency check, whether the store is current). |
ReportBlueprintReadOnly | FString | — | One line: counts and bytes on success, the reason for a refusal otherwise. |
Blueprint
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