Orrery Terrain · OrreryTerrain module · struct
FOrreryTerrainEarthworks
What an earthwork does to the ground, in Unreal units: the preview and the committed numbers.
Declaration
USTRUCT(BlueprintType)
struct FOrreryTerrainEarthworksBlueprint Make and Break Orrery Terrain Earthworks
The graph as text
- Break Orrery Terrain Earthworks (structure)
- In Orrery Terrain Earthworks (OrreryTerrainEarthworks): not connected
- Out Valid (Boolean): not connected
- Out Cut Volume (Double): not connected
- Out Fill Volume (Double): not connected
- Out Footprint Area (Double): not connected
- Out Bounds (Box): not connected
- Out Wall Count (Integer): not connected
- Out Highest Wall (Double): not connected
- Out Approximate (Boolean): not connected
- Header
#include "OrreryTerrainLibraryTypes.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orrery Terrain Earthworks”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
bBlueprintReadOnly | bool | false | False when nothing was evaluated (no terrain, or an invalid feature). |
CutBlueprintReadOnly | double | 0.0 | Ground removed, cubic metres. |
FillBlueprintReadOnly | double | 0.0 | Ground added, cubic metres. |
FootprintBlueprintReadOnly | double | 0.0 | Ground area the feature changes, square metres. |
BoundsBlueprintReadOnly | FBox | FBox(Force | The edit tiles the feature changes, as a world box in plan, cm. Z spans a very large range. |
WallBlueprintReadOnly | int32 | 0 | Retaining-wall runs the feature needs. |
HighestBlueprintReadOnly | double | 0.0 | The highest retaining wall step, cm. |
bBlueprintReadOnly | bool | false | Some ground under the feature was not resident, so the numbers came from the coarser levels. |
Blueprint
- Break Orrery Terrain EarthworksMake and Break