Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainBrushChannel
Which channel of a source texture becomes the mask.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainBrushChannel : uint8- Header
#include "OrbdaleTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Values
| Value | Blueprint | Meaning |
|---|---|---|
Red = 0 | Red | — |
Green | Green | — |
Blue | Blue | — |
Alpha | Alpha | — |
Luminance | Luminance | — |