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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

GetBrushMaskInfo

Blueprint

What the registry says about a mask.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
bool GetBrushMaskInfo(FOrbdaleTerrainBrushMaskId Id, FOrbdaleTerrainBrushMaskInfo& OutInfo) const;
Blueprint Get Brush Mask Info
The graph as text
  1. Get Brush Mask Info (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • In Id (OrbdaleTerrainBrushMaskId): not connected
    • Out Out Info (OrbdaleTerrainBrushMaskInfo): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Get Brush Mask Info, in Orbdale › Terrain › Brush

Parameters

NameTypeDefaultMeaning
IdFOrbdaleTerrainBrushMaskId——
OutInfoFOrbdaleTerrainBrushMaskInfo&——

Returns

false, with OutInfo untouched, when the terrain does not hold it.