Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainBrushMaskInfo
What a terrain's registry says about one mask.
Declaration
USTRUCT(BlueprintType, meta=(="Terrain Brush Mask Info"))
struct FOrbdaleTerrainBrushMaskInfoBlueprint Make and Break Terrain Brush Mask Info
The graph as text
- Break Terrain Brush Mask Info (structure)
- In Orbdale Terrain Brush Mask Info (OrbdaleTerrainBrushMaskInfo): not connected
- Out Id (OrbdaleTerrainBrushMaskId): not connected
- Out Side (Integer): not connected
- Out Bits (Integer): not connected
- Out Bytes (Integer64): not connected
- Out Pins (Integer): not connected
- Header
#include "TerrainBlueprintTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Terrain Brush Mask Info”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
IdBlueprintReadOnly | FOrbdale | — | The mask's id. |
SideBlueprintReadOnly | int32 | 0 | Samples per side of the base level. |
BitsBlueprintReadOnly | int32 | 0 | Bits per sample: 8 or 16. |
BytesBlueprintReadOnly | int64 | 0 | Bytes the registry keeps alive for it, mips included. |
PinsBlueprintReadOnly | int32 | 0 | Open strokes using it now; a pinned mask cannot be unregistered. |
Blueprint
- Break Terrain Brush Mask InfoMake and Break