Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainBrushMaskInfo

What a terrain's registry says about one mask.

Declaration

USTRUCT(BlueprintType, meta=(DisplayName="Terrain Brush Mask Info"))
struct FOrbdaleTerrainBrushMaskInfo
Blueprint Make and Break Terrain Brush Mask Info
The graph as text
  1. Break Terrain Brush Mask Info (structure)
    • In Orbdale Terrain Brush Mask Info (OrbdaleTerrainBrushMaskInfo): not connected
    • Out Id (OrbdaleTerrainBrushMaskId): not connected
    • Out Side (Integer): not connected
    • Out Bits (Integer): not connected
    • Out Bytes (Integer64): not connected
    • Out Pins (Integer): not connected
Header
#include "TerrainBlueprintTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Terrain Brush Mask Info”, a Blueprint type

Properties

NameTypeDefaultMeaning
IdBlueprintReadOnlyFOrbdaleTerrainBrushMaskId—

The mask's id.

SideBlueprintReadOnlyint320

Samples per side of the base level.

BitsBlueprintReadOnlyint320

Bits per sample: 8 or 16.

BytesBlueprintReadOnlyint640

Bytes the registry keeps alive for it, mips included.

PinsBlueprintReadOnlyint320

Open strokes using it now; a pinned mask cannot be unregistered.

Blueprint