Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
ApplySculptRequestBytes
BlueprintBlueprint form of ApplySculptRequest: a sculpt command, or an undo or redo patch (its tiles are ignored), as the sculpt component's OnCommandRequested bytes.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Net")
EOrbdaleTerrainSculptResult ApplySculptRequestBytes(int32 Author, const TArray<uint8>& RequestBytes);Blueprint Apply Sculpt Request Bytes
The graph as text
- Apply Sculpt Request Bytes (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- In Author (Integer): 0
- In Request Bytes (array of Byte): not connected
- Out Return Value (EOrbdaleTerrainSculptResult): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- Apply Sculpt Request Bytes, in Orbdale › Terrain › Net
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Author | int32 | — | — |
RequestBytes | const TArray< | — | — |