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Orbdale

Orbdale Terrain · OrbdaleTerrain module · enum

EOrbdaleTerrainSculptResult

What applying one sculpt record did.

Declaration

UENUM(BlueprintType)
enum class EOrbdaleTerrainSculptResult : uint8
Header
#include "OrbdaleTerrainSculptTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Description

Mirrors OrbdaleTerrain::Native::ESculptApply, plus the shell's own outcomes.

Values

ValueBlueprintMeaning
Applied = 0Applied—
NoChangeNoChange—
PendingPending—
RefusedRefused—
OutOfOrderOutOfOrder—
NoTerrainNoTerrain—
ReadOnlyReadOnly—
MalformedMalformed—