Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainSculptResult
What applying one sculpt record did.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainSculptResult : uint8- Header
#include "OrbdaleTerrainSculptTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Description
Mirrors OrbdaleTerrain::Native::ESculptApply, plus the shell's own outcomes.
Values
| Value | Blueprint | Meaning |
|---|---|---|
Applied = 0 | Applied | — |
NoChange | NoChange | — |
Pending | Pending | — |
Refused | Refused | — |
OutOfOrder | OutOfOrder | — |
NoTerrain | NoTerrain | — |
ReadOnly | ReadOnly | — |
Malformed | Malformed | — |