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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLibrary::

CommitPlate

Blueprint

Commit a plate as one transaction.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(WorldContext="WorldContextObject"))
static FOrbdaleTerrainCommitResult CommitPlate(const UObject* WorldContextObject, const FOrbdaleTerrainPlateBP& Plate, int64 OwnerDomain = 0, int64 OwnerId = 0);
Blueprint Commit Plate
The graph as text
  1. Commit Plate (function call)
    • In Plate (OrbdaleTerrainPlateBP): not connected
    • In Owner Domain (Integer64): 0
    • In Owner Id (Integer64): 0
    • Out Return Value (OrbdaleTerrainCommitResult): not connected
Header
#include "OrbdaleTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
Blueprint
Commit Plate, in Orbdale › Terrain › Edit

Description

Synchronous: when the ground under it is not resident the commit is refused and the tiles are requested; CommitPlateAsync waits for them.

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
Plateconst FOrbdaleTerrainPlateBP&——
OwnerDomainint640—
OwnerIdint640—