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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLibrary::

CommitCorridorFromSpline

Blueprint

Commit a corridor along a spline: the spline centreline replaces Params.Points, sampled every Params.StationSpacing.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(WorldContext="WorldContextObject"))
static FOrbdaleTerrainCommitResult CommitCorridorFromSpline(const UObject* WorldContextObject, const USplineComponent* Spline, const FOrbdaleTerrainCorridorBP& Params);
Blueprint Commit Corridor from Spline
The graph as text
  1. Commit Corridor from Spline (function call)
    • In Spline (SplineComponent object): None
    • In Params (OrbdaleTerrainCorridorBP): not connected
    • Out Return Value (OrbdaleTerrainCommitResult): not connected
Header
#include "OrbdaleTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (reads the spline).
Blueprint
Commit Corridor from Spline, in Orbdale › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
Splineconst USplineComponent*——
Paramsconst FOrbdaleTerrainCorridorBP&——
Note.

Game thread (reads the spline).