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Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainLandscapeImport::

ImportLandscape

Editor onlyBlueprint

Python and Blueprint entry: ImportLandscapeToStore with the default options, the given paint switch and the hide switch.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static FOrbdaleTerrainImportResult ImportLandscape(ALandscapeProxy* Landscape, UOrbdaleTerrainTileStoreAsset* Store, bool bImportPaint, bool bHideSourceAfterImport = false);
Blueprint Import Landscape
The graph as text
  1. Import Landscape (function call)
    • In Landscape (LandscapeProxy object): None
    • In Store (OrbdaleTerrainTileStoreAsset object): None
    • In Import Paint (Boolean): false
    • In Hide Source After Import (Boolean): false
    • Out Return Value (OrbdaleTerrainImportResult): not connected
Header
#include "OrbdaleTerrainLandscapeImport.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Blueprint
Import Landscape, in Orbdale › Terrain › Editor

Parameters

NameTypeDefaultMeaning
LandscapeALandscapeProxy*——
StoreUOrbdaleTerrainTileStoreAsset*——
bImportPaintbool——
bHideSourceAfterImportboolfalse—

Returns

success flag and one report line: extent, errors, paint and bytes, or why the import was refused.