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Orrery Terrain · Blueprint · Orrery › Terrain › Editor

Import Landscape

Editor only

Python and Blueprint entry: ImportLandscapeToStore with the default options, the given paint switch and the hide switch.

Node

Blueprint Import Landscape
The graph as text
  1. Import Landscape (function call)
    • In Landscape (LandscapeProxy object): None
    • In Store (OrreryTerrainTileStoreAsset object): None
    • In Import Paint (Boolean): false
    • In Hide Source After Import (Boolean): false
    • Out Return Value (OrreryTerrainImportResult): not connected
Palette
Orrery › Terrain › Editor
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
LandscapeLandscape Proxy Object Reference——
StoreOrrery Terrain Tile Store Asset Object Reference——
Import PaintBooleanfalse—
Hide Source After ImportBooleanfalse—

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueOrrery Terrain Import Result

success flag and one report line: extent, errors, paint and bytes, or why the import was refused.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.