Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Import Landscape
Editor onlyPython and Blueprint entry: ImportLandscapeToStore with the default options, the given paint switch and the hide switch.
Node
Blueprint Import Landscape
The graph as text
- Import Landscape (function call)
- In Landscape (LandscapeProxy object): None
- In Store (OrreryTerrainTileStoreAsset object): None
- In Import Paint (Boolean): false
- In Hide Source After Import (Boolean): false
- Out Return Value (OrreryTerrainImportResult): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Landscape | Landscape Proxy Object Reference | — | — |
| Store | Orrery Terrain Tile Store Asset Object Reference | — | — |
| Import Paint | Boolean | false | — |
| Hide Source After Import | Boolean | false | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain Import Result | success flag and one report line: extent, errors, paint and bytes, or why the import was refused. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.