Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainEditorLibrary::
PlaceCorridor
Editor onlyBlueprintPlace an editor-owned corridor, as the Corridor tool does.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static FOrbdaleTerrainEditorFeatureResult PlaceCorridor(UWorld* World, const FOrbdaleTerrainCorridorBP& Corridor);Blueprint Place Corridor
The graph as text
- Place Corridor (function call)
- In World (World object): None
- In Corridor (OrbdaleTerrainCorridorBP): not connected
- Out Return Value (OrbdaleTerrainEditorFeatureResult): not connected
- Header
#include "OrbdaleTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
- Blueprint
- Place Corridor, in Orbdale › Terrain › Editor
Description
Corridor.OwnerDomain and OwnerId are replaced with the editor's.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | UWorld* | — | — |
Corridor | const FOrbdale | — | — |