Orbdale Terrain · OrbdaleTerrainEditor module · struct
FOrbdaleTerrainEditorFeatureResult
Editor onlyWhat PlacePlate or PlaceCorridor did.
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainEditorFeatureResultBlueprint Make and Break Orbdale Terrain Editor Feature Result
The graph as text
- Break Orbdale Terrain Editor Feature Result (structure)
- In Orbdale Terrain Editor Feature Result (OrbdaleTerrainEditorFeatureResult): not connected
- Out Feature Id (Integer64): not connected
- Out Refusal (String): not connected
- Out Earthworks (OrbdaleTerrainEarthworks): not connected
- Out State Hash Before (Integer64): not connected
- Out State Hash After (Integer64): not connected
- Header
#include "OrbdaleTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orbdale Terrain Editor Feature Result”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
FeatureBlueprintReadOnly | int64 | 0 | The new feature's id; 0 when refused. |
RefusalBlueprintReadOnly | FString | — | Why the terrain refused it; empty when placed. |
EarthworksBlueprintReadOnly | FOrbdale | — | The earthworks the preview stated before the commit: cut and fill in m³, footprint in m². |
StateBlueprintReadOnly | int64 | 0 | The terrain's StateHash before and after. |
StateBlueprintReadOnly | int64 | 0 | — |
Blueprint
- Break Orbdale Terrain Editor Feature ResultMake and Break