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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · struct

FOrbdaleTerrainEditorFeatureResult

Editor only

What PlacePlate or PlaceCorridor did.

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainEditorFeatureResult
Blueprint Make and Break Orbdale Terrain Editor Feature Result
The graph as text
  1. Break Orbdale Terrain Editor Feature Result (structure)
    • In Orbdale Terrain Editor Feature Result (OrbdaleTerrainEditorFeatureResult): not connected
    • Out Feature Id (Integer64): not connected
    • Out Refusal (String): not connected
    • Out Earthworks (OrbdaleTerrainEarthworks): not connected
    • Out State Hash Before (Integer64): not connected
    • Out State Hash After (Integer64): not connected
Header
#include "OrbdaleTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Editor Feature Result”, a Blueprint type

Properties

NameTypeDefaultMeaning
FeatureIdBlueprintReadOnlyint640

The new feature's id; 0 when refused.

RefusalBlueprintReadOnlyFString—

Why the terrain refused it; empty when placed.

EarthworksBlueprintReadOnlyFOrbdaleTerrainEarthworks—

The earthworks the preview stated before the commit: cut and fill in m³, footprint in m².

StateHashBeforeBlueprintReadOnlyint640

The terrain's StateHash before and after.

StateHashAfterBlueprintReadOnlyint640—

Blueprint