Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainDemImport::
ImportGeoTiff
Editor onlyBlueprintPython and Blueprint entry: ImportGeoTiffFiles with the default options and a decimation.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static FOrbdaleTerrainImportResult ImportGeoTiff(const TArray<FString>& Paths, UOrbdaleTerrainTileStoreAsset* Store, int32 Decimate);Blueprint Import Geo Tiff
The graph as text
- Import Geo Tiff (function call)
- In Paths (array of String): not connected
- In Store (OrbdaleTerrainTileStoreAsset object): None
- In Decimate (Integer): 0
- Out Return Value (OrbdaleTerrainImportResult): not connected
- Header
#include "OrbdaleTerrainDemImport.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Blueprint
- Import Geo Tiff, in Orbdale › Terrain › Editor
Description
Returns a struct, because Python gets None from a bool return with an out parameter on false and would lose the reason. A refusal is also logged as a LogOrbdaleTerrainShell warning.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Paths | const TArray< | — | Absolute GeoTIFF file paths. |
Store | UOrbdale | — | The store to fill. |
Decimate | int32 | — | Keep every Nth post, 1..1024. |
Returns
success flag and one report line: counts and bytes, or why the import was refused.