Orbdale Terrain · OrbdaleTerrainEditor module · class
IOrbdaleTerrainEdExtensionV1
Editor onlyWhat an extension returns.
Declaration
class IOrbdaleTerrainEdExtensionV1 : public IModularFeature- Header
#include "Mode/OrbdaleTerrainEdExtensionV1.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Derives from
IModularFeature
Description
All lists are pulled each time the registry refreshes, so an extension may change them.
Implement it on a class derived from IModularFeature and register it with IModularFeatures under GetModularFeatureName().
Functions
- GetModularFeatureNamestatic
The modular-feature name of V1 extensions.
- GetExtensionId
Unique id of the extension; its entries are removed when it unregisters.
- GetTools
- GetActions
- GetLayers
- GetBrushTargets