Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · delegate

FOrbdaleTerrainSampleDelegate

The outputs of Sample Ground Exact (Async): the sample and None on OnCompleted; an empty sample and why on OnFailed.

Declaration

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOrbdaleTerrainSampleDelegate, const FOrbdaleTerrainGroundSample&, Sample, EOrbdaleTerrainAsyncFailure, Reason);
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeMeaning
Sampleconst FOrbdaleTerrainGroundSample&—
ReasonEOrbdaleTerrainAsyncFailure—

A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.