Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainAsyncFailure
Why an async node gave up; None on the node's success outputs, which share the failure output's pins.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainAsyncFailure : uint8- Header
#include "OrbdaleTerrainLibraryTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Values
| Value | Blueprint | Meaning |
|---|---|---|
None = 0 | None | — |
Timeout | Timeout | — |
NoTerrain | NoTerrain | — |
TerrainDestroyed | TerrainDestroyed | — |
Refused | Refused | — |
WorldGone | WorldGone | — |