Orbdale Terrain · OrbdaleTerrain module · delegate
FOrbdaleTerrainCommitDelegate
The outputs of the commit, rebuild and undo nodes: the committed result (bOk true) and None on OnCompleted; on OnFailed a refused result (bOk false, its Reason text when the terrain gave one) and why the node gave up.
Declaration
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOrbdaleTerrainCommitDelegate, const FOrbdaleTerrainCommitResult&, Result, EOrbdaleTerrainAsyncFailure, Reason);- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Parameters
| Name | Type | Meaning |
|---|---|---|
Result | const FOrbdale | — |
Reason | EOrbdale | — |
A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.