Orrery Terrain · Blueprint · Make and Break
Make Terrain Splat Channel
One channel of a registered splat: a paint layer and the mask that weights it.
Node
Blueprint Make Terrain Splat Channel
The graph as text
- Make Terrain Splat Channel (structure)
- In Channel (Integer): 0
- In Layer (Integer): 0
- In Mask (OrreryTerrainBrushMaskId): not connected
- Out Orrery Terrain Splat Channel (OrreryTerrainSplatChannel): not connected
- Palette
- The struct’s pin menu (drag from a Terrain Splat Channel pin), or search “Make Terrain Splat Channel”
- Node
- structure
- Break node
- Break Terrain Splat Channel
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Channel | Integer | 0 | The channel of the splat image: 0 red, 1 green, 2 blue, 3 alpha. |
| Layer | Integer | 0 | The paint layer this channel paints (the index in the terrain's layer table), 0 to 255. |
| Mask | Terrain Brush Mask Id | — | The channel's baked mask, registered with the terrain ( |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Orrery Terrain Splat Channel | Terrain Splat Channel | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct