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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Make Terrain Splat Channel

One channel of a registered splat: a paint layer and the mask that weights it.

Node

Blueprint Make Terrain Splat Channel
The graph as text
  1. Make Terrain Splat Channel (structure)
    • In Channel (Integer): 0
    • In Layer (Integer): 0
    • In Mask (OrreryTerrainBrushMaskId): not connected
    • Out Orrery Terrain Splat Channel (OrreryTerrainSplatChannel): not connected
Palette
The struct’s pin menu (drag from a Terrain Splat Channel pin), or search “Make Terrain Splat Channel”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
ChannelInteger0

The channel of the splat image: 0 red, 1 green, 2 blue, 3 alpha.

LayerInteger0

The paint layer this channel paints (the index in the terrain's layer table), 0 to 255.

MaskTerrain Brush Mask Id—

The channel's baked mask, registered with the terrain (UOrreryTerrainSubsystem::RegisterSplat).

Outputs

PinTypeMeaning
Orrery Terrain Splat ChannelTerrain Splat Channel—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct