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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Terrain Splat Channel

One channel of a registered splat: a paint layer and the mask that weights it.

Node

Blueprint Break Terrain Splat Channel
The graph as text
  1. Break Terrain Splat Channel (structure)
    • In Orrery Terrain Splat Channel (OrreryTerrainSplatChannel): not connected
    • Out Channel (Integer): not connected
    • Out Layer (Integer): not connected
    • Out Mask (OrreryTerrainBrushMaskId): not connected
Palette
The struct’s pin menu (drag from a Terrain Splat Channel pin), or search “Break Terrain Splat Channel”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Orrery Terrain Splat ChannelTerrain Splat Channel——

Outputs

PinTypeMeaning
ChannelInteger

The channel of the splat image: 0 red, 1 green, 2 blue, 3 alpha.

LayerInteger

The paint layer this channel paints (the index in the terrain's layer table), 0 to 255.

MaskTerrain Brush Mask Id

The channel's baked mask, registered with the terrain (UOrreryTerrainSubsystem::RegisterSplat).

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct