Orrery Terrain · Blueprint · Make and Break
Break Terrain Splat Channel
One channel of a registered splat: a paint layer and the mask that weights it.
Node
Blueprint Break Terrain Splat Channel
The graph as text
- Break Terrain Splat Channel (structure)
- In Orrery Terrain Splat Channel (OrreryTerrainSplatChannel): not connected
- Out Channel (Integer): not connected
- Out Layer (Integer): not connected
- Out Mask (OrreryTerrainBrushMaskId): not connected
- Palette
- The struct’s pin menu (drag from a Terrain Splat Channel pin), or search “Break Terrain Splat Channel”
- Node
- structure
- Make node
- Make Terrain Splat Channel
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Splat Channel | Terrain Splat Channel | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Channel | Integer | The channel of the splat image: 0 red, 1 green, 2 blue, 3 alpha. |
| Layer | Integer | The paint layer this channel paints (the index in the terrain's layer table), 0 to 255. |
| Mask | Terrain Brush Mask Id | The channel's baked mask, registered with the terrain ( |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct