Orrery Terrain · Blueprint · Make and Break
Make Orrery Terrain PCGParams
ExperimentalHow a terrain surface data samples.
Node
Blueprint Make Orrery Terrain PCGParams
The graph as text
- Make Orrery Terrain PCGParams (structure)
- In Surface (EOrreryTerrainPCGSurface): Modified
- In Accuracy (EOrreryTerrainPCGAccuracy): Best
- In Attributes (OrreryTerrainPCGAttributes): not connected
- In Sampling Step Cm (Float): 0.0
- In Zero Density In Keep Clear (Boolean): true
- Out Orrery Terrain PCGParams (OrreryTerrainPCGParams): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain PCGParams pin), or search “Make Orrery Terrain PCGParams”
- Node
- structure
- Break node
- Break Orrery Terrain PCGParams
- Module
- OrreryTerrainPCG
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Surface | EOrreryTerrainPCGSurface | Modified | Which ground to read. |
| Accuracy | EOrreryTerrainPCGAccuracy | Best | Best by default. |
| Attributes (advanced) | Orrery Terrain PCGAttributes | — | Which attributes to write. |
| Sampling Step Cm (advanced) | Float | 0.0 | Spacing in cm of the points CreatePointData makes. |
| Zero Density In Keep Clear (advanced) | Boolean | True | Density 0 where a point has no usable ground or sits in a hole. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Orrery Terrain PCGParams | Orrery Terrain PCGParams | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct