Skip to content
Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Make Orrery Terrain PCGParams

Experimental

How a terrain surface data samples.

Node

Blueprint Make Orrery Terrain PCGParams
The graph as text
  1. Make Orrery Terrain PCGParams (structure)
    • In Surface (EOrreryTerrainPCGSurface): Modified
    • In Accuracy (EOrreryTerrainPCGAccuracy): Best
    • In Attributes (OrreryTerrainPCGAttributes): not connected
    • In Sampling Step Cm (Float): 0.0
    • In Zero Density In Keep Clear (Boolean): true
    • Out Orrery Terrain PCGParams (OrreryTerrainPCGParams): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain PCGParams pin), or search “Make Orrery Terrain PCGParams”
Node
structure
Module
OrreryTerrainPCG

Inputs

PinTypeDefaultMeaning
SurfaceEOrreryTerrainPCGSurfaceModified

Which ground to read.

AccuracyEOrreryTerrainPCGAccuracyBest

Best by default.

Attributes (advanced)Orrery Terrain PCGAttributes—

Which attributes to write.

Sampling Step Cm (advanced)Float0.0

Spacing in cm of the points CreatePointData makes.

Zero Density In Keep Clear (advanced)BooleanTrue

Density 0 where a point has no usable ground or sits in a hole.

Outputs

PinTypeMeaning
Orrery Terrain PCGParamsOrrery Terrain PCGParams—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct