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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Terrain Plate

An area earthwork as Blueprint states it: a building pad, yard or apron.

Node

Blueprint Break Terrain Plate
The graph as text
  1. Break Terrain Plate (structure)
    • In Orbdale Terrain Plate BP (OrbdaleTerrainPlateBP): not connected
    • Out Polygon (array of Vector2D): not connected
    • Out Top Z (Double): not connected
    • Out Grade X (Double): not connected
    • Out Grade Y (Double): not connected
    • Out Fill HV (Double): not connected
    • Out Cut HV (Double): not connected
Palette
The struct’s pin menu (drag from a Terrain Plate pin), or search “Break Terrain Plate”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Plate BPTerrain Plate——

Outputs

PinTypeMeaning
PolygonArray of Vector 2 D

World XY, cm.

Top ZFloat

Top height at Polygon[0], world Z in cm.

Grade X (advanced)Float

Top slope along X and Y, m/m.

Grade Y (advanced)Float—
Fill HV (advanced)Float

Embankment batter, horizontal per vertical (1.5 = 1.5:1).

Cut HV (advanced)Float

Cutting batter, horizontal per vertical.

Description

Converted to OrbdaleTerrain::Native::FPlateFeature. The top is the plane through Polygon[0] at TopZ with the given grades; batters run out to the ground beyond.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct