Orbdale Terrain · OrbdaleTerrainCore module · struct
Native::
FPlateFeature
An area earthwork: junction zone, platform, building pad, runway, apron.
Declaration
struct FPlateFeature- Header
#include "Native/TerrainFeature.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Description
The top is the plane Z = Z0 + GradeX·(x − x0) + GradeY·(y − y0), measured from the first vertex, with batters out to natural ground beyond the polygon.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Polygon | std:: | — | Simple, either winding (a clockwise polygon is reversed on use), at least 3 vertices. |
Z0_ | FHeight | 0 | Top height at Polygon[0]. |
Grade | int32_ | 0 | Top slope along X, parts per million. |
Grade | int32_ | 0 | — |
Batter | FBatter | — | — |
Berms | FBerms | — | — |
Max | uint32_ | 0 | Batter reach from the polygon; 0 = the terrain's (FEvaluationLimits::MaxBatterReach_m). |