Orbdale Terrain · Blueprint · Make and Break
Break Terrain Ground Change
The ground changed under Bounds.
Node
Blueprint Break Terrain Ground Change
The graph as text
- Break Terrain Ground Change (structure)
- In Orbdale Terrain Ground Change (OrbdaleTerrainGroundChange): not connected
- Out Bounds (Box): not connected
- Out Revision (Integer64): not connected
- Out Cause (EOrbdaleTerrainChangeCause): not connected
- Palette
- The struct’s pin menu (drag from a Terrain Ground Change pin), or search “Break Terrain Ground Change”
- Node
- structure
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orbdale Terrain Ground Change | Terrain Ground Change | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Bounds | Box | World cm. |
| Revision | Integer64 | The revision the change published (GetRevision); a streaming publish bumps it without changing heights. |
| Cause | EOrbdaleTerrainChangeCause | — |
Description
The payload of OnGroundChangedBP (a struct, so it can grow after v1.0 without breaking a binding) and of the native OnGroundChanged.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct