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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Terrain Ground Change

The ground changed under Bounds.

Node

Blueprint Break Terrain Ground Change
The graph as text
  1. Break Terrain Ground Change (structure)
    • In Orbdale Terrain Ground Change (OrbdaleTerrainGroundChange): not connected
    • Out Bounds (Box): not connected
    • Out Revision (Integer64): not connected
    • Out Cause (EOrbdaleTerrainChangeCause): not connected
Palette
The struct’s pin menu (drag from a Terrain Ground Change pin), or search “Break Terrain Ground Change”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Ground ChangeTerrain Ground Change——

Outputs

PinTypeMeaning
BoundsBox

World cm.

RevisionInteger64

The revision the change published (GetRevision); a streaming publish bumps it without changing heights.

CauseEOrbdaleTerrainChangeCause—

Description

The payload of OnGroundChangedBP (a struct, so it can grow after v1.0 without breaking a binding) and of the native OnGroundChanged.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct