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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainGroundChange

The ground changed under Bounds.

Declaration

USTRUCT(BlueprintType, meta=(DisplayName="Terrain Ground Change"))
struct FOrbdaleTerrainGroundChange
Blueprint Make and Break Terrain Ground Change
The graph as text
  1. Break Terrain Ground Change (structure)
    • In Orbdale Terrain Ground Change (OrbdaleTerrainGroundChange): not connected
    • Out Bounds (Box): not connected
    • Out Revision (Integer64): not connected
    • Out Cause (EOrbdaleTerrainChangeCause): not connected
Header
#include "TerrainBlueprintTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Terrain Ground Change”, a Blueprint type

Description

The payload of OnGroundChangedBP (a struct, so it can grow after v1.0 without breaking a binding) and of the native OnGroundChanged.

Properties

NameTypeDefaultMeaning
BoundsBlueprintReadOnlyFBoxFBox(ForceInit)

World cm.

Spans the changed edit tiles in plan and +-100 km in Z; read the exact heights from a query.

RevisionBlueprintReadOnlyint640

The revision the change published (GetRevision); a streaming publish bumps it without changing heights.

CauseBlueprintReadOnlyEOrbdaleTerrainChangeCauseEOrbdaleTerrainChangeCause::Stream—

Blueprint