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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Orrery Terrain Editor Feature Result

Editor only

What PlacePlate or PlaceCorridor did.

Node

Blueprint Break Orrery Terrain Editor Feature Result
The graph as text
  1. Break Orrery Terrain Editor Feature Result (structure)
    • In Orrery Terrain Editor Feature Result (OrreryTerrainEditorFeatureResult): not connected
    • Out Feature Id (Integer64): not connected
    • Out Refusal (String): not connected
    • Out Earthworks (OrreryTerrainEarthworks): not connected
    • Out State Hash Before (Integer64): not connected
    • Out State Hash After (Integer64): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain Editor Feature Result pin), or search “Break Orrery Terrain Editor Feature Result”
Node
structure
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Orrery Terrain Editor Feature ResultOrrery Terrain Editor Feature Result——

Outputs

PinTypeMeaning
Feature IdInteger64

The new feature's id; 0 when refused.

RefusalString

Why the terrain refused it; empty when placed.

Earthworks (advanced)Orrery Terrain Earthworks

The earthworks the preview stated before the commit: cut and fill in m³, footprint in m².

State Hash Before (advanced)Integer64

The terrain's StateHash before and after.

State Hash After (advanced)Integer64—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct