Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Earthworks
What an earthwork does to the ground, in Unreal units: the preview and the committed numbers.
Node
Blueprint Break Orrery Terrain Earthworks
The graph as text
- Break Orrery Terrain Earthworks (structure)
- In Orrery Terrain Earthworks (OrreryTerrainEarthworks): not connected
- Out Valid (Boolean): not connected
- Out Cut Volume (Double): not connected
- Out Fill Volume (Double): not connected
- Out Footprint Area (Double): not connected
- Out Bounds (Box): not connected
- Out Wall Count (Integer): not connected
- Out Highest Wall (Double): not connected
- Out Approximate (Boolean): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Earthworks pin), or search “Break Orrery Terrain Earthworks”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Earthworks | Orrery Terrain Earthworks | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Valid | Boolean | False when nothing was evaluated (no terrain, or an invalid feature). |
| Cut Volume | Float | Ground removed, cubic metres. |
| Fill Volume (advanced) | Float | Ground added, cubic metres. |
| Footprint Area (advanced) | Float | Ground area the feature changes, square metres. |
| Bounds (advanced) | Box | The edit tiles the feature changes, as a world box in plan, cm. |
| Wall Count (advanced) | Integer | Retaining-wall runs the feature needs. |
| Highest Wall (advanced) | Float | The highest retaining wall step, cm. |
| Approximate (advanced) | Boolean | Some ground under the feature was not resident, so the numbers came from the coarser levels. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct