Orbdale Terrain · Blueprint · Make and Break
Break Orbdale Terrain PCGParams
ExperimentalHow a terrain surface data samples.
Node
Blueprint Break Orbdale Terrain PCGParams
The graph as text
- Break Orbdale Terrain PCGParams (structure)
- In Orbdale Terrain PCGParams (OrbdaleTerrainPCGParams): not connected
- Out Surface (EOrbdaleTerrainPCGSurface): not connected
- Out Accuracy (EOrbdaleTerrainPCGAccuracy): not connected
- Out Attributes (OrbdaleTerrainPCGAttributes): not connected
- Out Sampling Step Cm (Float): not connected
- Out Zero Density In Keep Clear (Boolean): not connected
- Palette
- The struct’s pin menu (drag from a Orbdale Terrain PCGParams pin), or search “Break Orbdale Terrain PCGParams”
- Node
- structure
- Make node
- Make Orbdale Terrain PCGParams
- Module
- OrbdaleTerrainPCG
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orbdale Terrain PCGParams | Orbdale Terrain PCGParams | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Surface | EOrbdaleTerrainPCGSurface | Which ground to read. |
| Accuracy | EOrbdaleTerrainPCGAccuracy | Best by default. |
| Attributes (advanced) | Orbdale Terrain PCGAttributes | Which attributes to write. |
| Sampling Step Cm (advanced) | Float | Spacing in cm of the points CreatePointData makes. |
| Zero Density In Keep Clear (advanced) | Boolean | Density 0 where a point has no usable ground or sits in a hole. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct