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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain PCGParams

Experimental

How a terrain surface data samples.

Node

Blueprint Break Orbdale Terrain PCGParams
The graph as text
  1. Break Orbdale Terrain PCGParams (structure)
    • In Orbdale Terrain PCGParams (OrbdaleTerrainPCGParams): not connected
    • Out Surface (EOrbdaleTerrainPCGSurface): not connected
    • Out Accuracy (EOrbdaleTerrainPCGAccuracy): not connected
    • Out Attributes (OrbdaleTerrainPCGAttributes): not connected
    • Out Sampling Step Cm (Float): not connected
    • Out Zero Density In Keep Clear (Boolean): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain PCGParams pin), or search “Break Orbdale Terrain PCGParams”
Node
structure
Module
OrbdaleTerrainPCG

Inputs

PinTypeDefaultMeaning
Orbdale Terrain PCGParamsOrbdale Terrain PCGParams——

Outputs

PinTypeMeaning
SurfaceEOrbdaleTerrainPCGSurface

Which ground to read.

AccuracyEOrbdaleTerrainPCGAccuracy

Best by default.

Attributes (advanced)Orbdale Terrain PCGAttributes

Which attributes to write.

Sampling Step Cm (advanced)Float

Spacing in cm of the points CreatePointData makes.

Zero Density In Keep Clear (advanced)Boolean

Density 0 where a point has no usable ground or sits in a hole.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct