Orbdale Terrain · OrbdaleTerrainPCG module · struct
FOrbdaleTerrainPCGParams
ExperimentalHow a terrain surface data samples.
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainPCGParamsBlueprint Make and Break Orbdale Terrain PCGParams
The graph as text
- Make Orbdale Terrain PCGParams (structure)
- In Surface (EOrbdaleTerrainPCGSurface): Modified
- In Accuracy (EOrbdaleTerrainPCGAccuracy): Best
- In Attributes (OrbdaleTerrainPCGAttributes): not connected
- In Sampling Step Cm (Float): 0.0
- In Zero Density In Keep Clear (Boolean): true
- Out Orbdale Terrain PCGParams (OrbdaleTerrainPCGParams): not connected
- Break Orbdale Terrain PCGParams (structure)
- In Orbdale Terrain PCGParams (OrbdaleTerrainPCGParams): not connected
- Out Surface (EOrbdaleTerrainPCGSurface): not connected
- Out Accuracy (EOrbdaleTerrainPCGAccuracy): not connected
- Out Attributes (OrbdaleTerrainPCGAttributes): not connected
- Out Sampling Step Cm (Float): not connected
- Out Zero Density In Keep Clear (Boolean): not connected
- Header
#include "OrbdaleTerrainPCGData.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainPCG");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Blueprint
- “Orbdale Terrain PCGParams”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
SurfaceBlueprintReadWrite | EOrbdale | EOrbdale | Which ground to read. |
AccuracyBlueprintReadWrite | EOrbdale | EOrbdale | Best by default. A graph with gameplay output on a server sets ExactOnly. |
AttributesBlueprintReadWrite | FOrbdale | — | Which attributes to write. |
SamplingBlueprintReadWrite | float | 0.f | Spacing in cm of the points CreatePointData makes. 0 or less: one point per edit post. |
bBlueprintReadWrite | bool | true | Density 0 where a point has no usable ground or sits in a hole. Keep-clear footprints do not yet join the rule. |
Blueprint
- Break Orbdale Terrain PCGParamsMake and Break
- Make Orbdale Terrain PCGParamsMake and Break